UPCOMING EVENTS

UPCOMING EVENTS

Artistic practice has always reflected the times, and as technology advances, so does the art inspired by it. Throughout history, artists have used the latest technological innovations to create new ideas and push the boundaries of creative expression. In today's ever-changing digital landscape, the boundaries between technology, art, research and even laws and regulations continue to blur. This inspires innovative protagonists to explore the unknown territory where these domains intersect.

The Feelings Inc. symposium thrives on 4 main themes, each addressing a specific focus within recent developments in technology and vulnerability: Dating Apps, AI Companions, Platform Blues, Human-Machine Intimacy

SYMPOSIUM DAY 1

13 February

Pelgrimsstraat 5c, 3029 BH
Rotterdam, NL

  • An short introduction to the day’s themes.

  • Where is platform theory today now that everyone is aware of the data-extractivist strategies and algorithmic manipulation? What is the 'platform brutalism’ turn and how does it relate to techno-feudalism? We all are becoming aware of the mental implications of intensive social media use. Lovink will briefly visit his own work, from Sad by Design via Zoom Fatigue to Extinction Internet and then discuss Europe’s alternative strategies in these early stages of the Trump II-Musk era. What’s to be done? How can social movements, activists and artists organize themselves beyond Meta and Google? What are the ’stream art network’ and ‘expanded publishing’ practices and how do they provide an alternative to the 30 second videos on Insta and TikTok? 

  • From love to despair, to anger, loneliness and violence... our increasingly platformed society brings about feelings that are subject to commodification. Now more than ever the question arises: Should I stay or should I go? This panel will examine the motivations of whether or not to leave these toxic platforms. What are the alternatives, and do they fulfil our platform desires? To what extent is this exodus purposeful? 

    Moderator: Geert Lovink

    Panellists: Roos Groothuizen, Ada LaNerd, Vicente Martinez Fernandez

  • This talk dives into the research behind Latent Intimacies, a trio of objects featured in the Feelings Inc. exhibition. Latent Intimacies is a collaborative project using open-source speech synthesis and small generative language models to explore new forms of human-machine intimacy. Anchored by the themes of latency, vulnerability, and connection, the discussion will unravel these as central mediators of technodomestic romance. It will also touch on versioning and archiving as technical and sociocultural means to preserve, safeguard, and restore our technological bonds. 

  • In an era where artificial intelligence seamlessly mimics human interaction, youth are forming connections not only with people but also with chatbots and AI companions. Studies show that many users mistake chatbots for real individuals, revealing the deep psychological impact these technologies can have. The EU AI Act requires AI systems to disclose their synthetic nature, but the question remains: How do these interactions shape young minds and their expectations of real-world relationships?

    Moderator: Carissa Anderson

    Panellists: Inès Sieulle, Kathleen Guan, Freyja van den Boom

  • In 2018, an incel (i.e., an involuntary celibate) posts a suicide note on the Reddit platform with the title “America is responsible for my death.” The Mechanics of fluids is an attempt to find answers to his words. A virtual drift on the Internet in search of his digital traces that ends up being an inner journey between two connected solitudes.

  • Large Language Models take on personas. The persona of the user (the discussant) is mirrored back. If the user is a mother, a mother will talk back. If one is a psychologist, a psychologist will talk back. The same applies to an artist, a lawyer, etc. Chatbots are capable of twisting the truth without distinguishing between fact and fiction, just to reflect the user. Hence, designing with care is pressing and is not only driven by agency of technologies in everyday life. Increasingly important agendas around inclusivity and sustainability help determine the perspective that designers, but also artists, preferably adopt. 

    The answer is also sought from within. More-than-human design – for example - aims to transcend and expand the field and the relationship between humans and non-humans through the participation of non-humans in design processes. The panel looks into different practices within the field. 

    Moderator: Carissa Anderson

    Panellists: Vytas Jankauskas, Iohanna Nicenboim, Natalia Stanusch (online)

SYMPOSIUM DAY 2

Valentines day

14 February

Pelgrimsstraat 5c, 3029 BH
Rotterdam, NL

  • Introduction of the day’s themes.

  • This keynote will address the role of Ad Tech (advertising technology)—the primary business model of the Internet—in expanding the capabilities of contemporary warfare, reinforcing a co-dependency that silently (yet incisively) blurs the boundaries between the military and the civilian sectors, posing significant threats to democratic processes by benefiting totalitarian modes of operating at a global scale.  

    The talk will also discuss how the increasing militarization of digital space leverages the human body to advance the agendas of both capital and the military-industrial security complex, known as neoliberal militarism. These ideologies are subtly inscribed in the body through seemingly mundane actions like clicking and scrolling, turning the body into a site of militarization that enhances data extraction and social control, ultimately perpetuating the ideological and economic objectives of military neoliberalism.  

    Interrupting this logic and reclaiming the body (and bodies) as a space of awareness and resistance is essential—not only to counter the rise of a global surveillance state fuelled by the growing entanglements between Ad Tech and the military sector, but also for understanding what it means to be human in the age of digital militarization. 

  • Judith Zoë Blijden is a public philosopher who investigates our intimate relationship with technology. She is the creator of platform and the podcast The Digital Period.  

    In 2024 and 2025 Judith Zoë’s research focusses on the concept of vulnerability by taking a closer look at dating apps. A recurrent promise of our digital age is that we are better connected than ever. Dating apps go even a step further and promise to help you find love. In our digital age, mass data collection and pattern recognition are highly prominent. Our existence is often quantified and our behaviour is influenced by algorithms. These can be helpful and help us to discover music we love (Spotify’s Discover Weekly). However, algorithms can also prey on our vulnerabilities to nudge us in ways we don’t appreciate.  

    Assuming we need to be vulnerable to authentically connect to each other, dating apps are an interesting space to investigate. Judith talks to app users, developers and researchers to examine whether there is space for vulnerability in online dating and if so, whether it is facilitated, celebrated and handled with care. Distance for Judith’s modus operandi, is that she uses participative methods to increase her understanding and engage with other users of a technological application. For this project Judith uses dating apps themselves to experience how they work, but also to discuss how they work with the people she finds through the application. Her central questions are: How do we perceive vulnerability and connection on dating apps? Do these spaces facilitate vulnerability or do they exploit it? And how does this specifically impact men?  

    In her keynote she will discuss what dating apps look like for heterosexual people, what this means for vulnerability and how this is different for men and women. And, if you dare, she will invite you to experience how dating apps operate, in person.   

    Her findings will be made available as the second season (2025) of her podcast series The Digital Period. The first season discussed autonomy and period apps.  

     

  • With fragile humour and particular tenderness, Our Cold Loves focuses on love in a time of cold intimacy. This performance proposes an immersion in the desires and hopes of those who are looking for love: we are going to enter the mind of another person of our choice, along with 21 others who will do the same. The script, to be interpreted freely with variations of your own choosing, takes the form of a video work by Ariane Loze, “Our Cold Loves”. This video focuses on 22 characters looking for love through dating apps like Tinder, each of whom, in their own way, portray the unfortunate balance between our digital and real identities. Despite the diverse profiles (the CEO, the romantic, the undocumented migrant), the dialogues with potential partners mostly reveal vulnerability in the search for affection and intimacy. 

    This performance will not be recorded, so step into your role without worrying about making mistakes, like all good actors. 

  • In this interactive workshop, participants will explore the privacy implications of using dating apps like Tinder and Her by analyzing their personal data. Using free and open-access tools from the DigiPower Academy, attendees will gain hands-on experience in retrieving, examining, and interpreting the data these platforms collect about them.

  • Modern matchmaking platforms don’t just facilitate romance, they dictate the rules of engagement. In this talk, playful media artist and game designer Leon van Oldenborgh dissects dating apps through the lens of game design, revealing how their mechanics shape behavior, privacy, and digital intimacy. Alongside this analysis, he presents two of his interactive art pieces that repurpose these mechanics for artistic exploration: CONNECT, which reimagines public Wi-Fi as a matchmaking tool, and clickedy.click, a platform where clicking behavior becomes a vehicle for attraction.

  • What are the mechanics that match love with profit? The endless scroll may be a very deliberate choice for one app, while another needs limited scrolling to retain users. There is a range of strategies by which our desire for love can be commodified. But who has what agency in this matching machine? Users might want to know what happens with all the sensitive information that they are willing to spill in their quest for a match. Being aware of the actual privacy violations can empower the user to play differently. Seducing the algorithm may bring us closer to winning the game.  

    Moderator: Judith Zoë Blijden

    Panellists: Jessica Pidoux, Laurie Dutheil, Leon van Oldenborgh

  • Humans crave intimacy, and dating apps are meeting this demand by using algorithms and automation to facilitate relationships. This panel will explore the ways that dating apps are automating our love lives, from personalized recommendation systems to the AI dating concierges and virtual companions of the future. We will discuss the concerns this raises (e.g., about privacy and convenience) as well as ways that automation might enhance our connections. What do we gain and what is at stake when we trust our hearts, minds, and data to platforms – and the corporate interests that govern them? 

    Moderator: Liesel Sharabi

    Panellists: Ariane Loze, Marco Dehnert, Mehek Dhillon, Doris Bukman

  • Gather 'round lovers and players near and far for a lecture performance taking place inside a video game inspired by black holes and quantum cosmology. Small Void, a WIP collaborative video game by the artist/writer Alice Bucknell and the artist/game developer Jonathan Coryn, was born from Bucknell's research residency at CERN (the European Organization for Nuclear Research) in autumn 2024. Featuring a storyline developed in collaboration with CERN's resident physicists, the two player cooperative game explores cosmic metaphors for queer love stories, the impossible project of language, and the expansions of love and identity that deeply entangled states induce. To close out the Feelings Inc symposium on V-Day, Bucknell and Coryn will play the game together, offering an in-game discussion that roams some of its themes, theories, mechanics, features, landscapes, and of course, feelings. 

    link: https://teams.microsoft.com/l/meetup-join/19%3ameeting_NDc2YmJhMDktNDY5My00MWQxLTk1NDgtNzhkYmIxZmI3YjIx%40thread.v2/0?context=%7b%22Tid%22%3a%223e3c449e-3eee-41b6-a7a8-13cb7a18d8ce%22%2c%22Oid%22%3a%2262d060f3-eae5-424c-8152-98c561002246%22%7d

    Vergadering-id: 331 214 469 495

    Wachtwoordcode: nt6i8eu7

  • Judith Zoë Blijden is a legal philosopher based in the Netherlands. Her aim is to raise awareness and understanding about the impact of technology. She wants to do so by translating information into narratives in which everyone and anyone can partake. 

    She currently works as a Senior Legal Consultant at Hooghiemstra & Partners. Previously she worked as a Senior Policy Officer Digital Transition at the Social and Economic Council of The Netherlands. Her role is to research the impact of technology and assess what policies could be enacted to mitigate risks and unlock opportunities from a societal perspective. Judith was a Landecker Democracy Fellow (2022-2023). 

  • Laurie Dutheil is an experienced Creative and Research Manager with over 11 years in the media production industry. Passionate about love stories and the role of technology in romance, she creates effective personalized profiles and supports clients in their quest for the ideal partner. Laurie finds joy in seeing relationships grow online and helping others regain confidence in their love life. Her expertise includes creative and analytical thinking, international market knowledge (especially the French market), research, pitching creative content, and trend forecasting in various fields such as media and technology. 

  • Ariane Loze, Belgium 1988. Lives and works in Brussels, Belgium. Since 2008 Ariane Loze researches the coming to life of a story out of seemingly unrelated images with her camera. In these series of videos she takes on all the parts: she is at the same time the actress, the camerawoman and the director. Through the editing of the images she develops a relation between two (or more) characters and the architecture. The videos of Ariane Loze put the spectator in the active role of creating his/her own story out of the basic principles of film editing: shot and counter-shot, the presumed continuity of movement, and the psychological suggestion of a narrative. The filming of these videos has been made public as a ongoing performance.  

    Ariane Loze studied theatre direction at the RITCS Brussels, and took part in a.pass (Advanced Performance And Scenography Studies) in Antwerp. She is laureate of the HISK (Higher Institute for Fine Arts) Ghent 2016-17. 

  • Dr. Jessica Pidoux is a sociologist specialised in digital phenomena at the University of Neuchâtel, Switzerland. She conducts investigations on matching algorithmic systems entering personal and professional lives, using participatory science methods that bridge science with the public. She holds a Master’s in Sociology from the University of Lausanne and a PhD in Digital Humanities from the École Polytechnique Fédérale de Lausanne (EPFL). Her research into online dating dynamics has examined developers’ practices and users’ interactions with algorithms, highlighting various types of socioeconomic issues in the dating market and advancing knowledge in human-machine communication processes. She is the director of PersonalData.IO https://personaldata.io/, a Swiss NGO specialising in the exercise of data rights for privacy protection and the development of data literacy tools : https://digipower.academy/experiences/

  • Dr. Liesel Sharabi studies how communication technologies are used to initiate, maintain, and dissolve interpersonal relationships. Her work uses advanced quantitative methods (e.g., multilevel modeling, structural equation modeling, machine learning) to understand the ways technology reveals and transforms basic principles of interpersonal communication. A primary goal of her research program is to better understand how people relate to each other through technology and what it means for their offline relationships. 

    She is especially interested in technology’s role in modern romance. Much of her research in this area is on the topic of online dating. She has written about matchmaking in online dating and studied the trajectories of online dating relationships from meeting through marriage. She regularly advises, consults, and collaborates with dating app startups and has given expert testimony in legal cases involving online dating platforms. She is also interested in where dating could be headed in the future. This has led to research on multimodal relationships, the role of algorithms and artificial intelligence (AI) in facilitating relationships, and interpersonal relationships in augmented and virtual reality (AR/VR). As part of her work on the latter, she is an invited scholar for Dreamscape Learn and is conducting research on relational applications of AR/VR. 

  • TBA

  • Inès Sieulle is a French artist and filmmaker based in Paris. She studied at the École Nationale Supérieure des Arts Décoratifs in Paris before joining Le Fresnoy - Studio national des arts contemporains and l’École des Hautes Etudes en Sciences Sociales. Her work aims to shed light on the contemporary social dynamics that surround her. In a cross-disciplinary approach, she links her different artistic experiences in theater, sculpture, video, digital arts and installation to create sensitive forms of narrative in a documentary and fictional approach. She is currently a resident at Artagon Pantin and at the 2023-24 MunichFilmUp! residency, writing her first feature film, "Aux Relais des Maux". 

    During her studies at Le Fresnoy, she directed two short films: "Le Souffle du Taureau", which was shown at the Poitiers IFF, and "Parade", which was screened at various festivals such as Internationale Kurzfilmtage Winterthur, FEST - New Films New Directors, Lago Film Fest and more… 

    Her new short documentary "The Oasis I Deserve", premiered & won the EMEL Short Film Grand Prize at IndieLisboa in May 2024, as well as the Video & Art Essay Grand Prize and the Est Ensemble Jury Prize at Côté Court festival in Pantin (France), pursues its journey in film festivals. It has also been exhibited in various places in Europe. 

  • Vytas is a media artist, designer, and educator specializing in connected objects and artificial intelligence. His practice critically examines how technology shapes mundane spaces and rituals. 

    Vytas' work has been showcased at notable venues including the Medialab Matadero, V&A Digital Design Weekend, Tate Modern Late Exchange, CCCB (with Superflux), Chroniques Biennale, Chronus Art Center, Salone Internazionale del Mobile, ISEA, and Cité du Design St.Etienne, among others. 

    Currently, he is the Head of Digital Pool at HEAD–Genève (Geneva University of Art and Design) and leads interdisciplinary programs at the Innovation Lab of La Plateforme in Marseille. 

    From 2019 to 2021, Vytas was the Head of Research and Creation at the Chronus Art Center Lab in Shanghai. In 2021, he also served as an Adjunct Faculty member at NYU ITP, Tisch School of the Arts. Prior to these roles, he worked as a designer at the critically acclaimed speculative futures design practice Superflux in London, from 2015 to 2018. 

  • Joana Moll is a Barcelona/Berlin based artist and researcher. Her work critically explores the way techno-capitalist narratives affect the alphabetization of machines, humans and ecosystems. Her main research topics include Internet materiality, surveillance, social profiling, interfaces, and energy.

    She has presented her work in renowned institutions, museums, universities and festivals around the world such as Venice Biennale, Art Basel, MAXXI, MMOMA, MACBA, Laboral, CCCB, ZKM, Bozar, The Natural History Museum in Berlin, Austrian Museum of Applied Arts (MAK), Ars Electronica, HeK Basel, Photographer’s Gallery, Korean Cultural Foundation Center, Chronus Art Center, New York University, Georgetown University, Berkman Klein Center at Harvard University, Rutgers University, University of Cambridge, Goldsmiths University of London, University of Illinois, Concordia University, Universitat Autònoma de Barcelona, ETH Zürich, École d'Art d'Aix en Provence, British Computer Society, The New School, CPDP 2019, Transmediale, FILE and ISEA among many others. Her work has been featured extensively on international media including The New York Times, The Financial Times, Der Spiegel, National Geographic, Quartz, Wired, Vice, The New Inquiry, Netzpolitk, El Mundo, O’Globo, La Reppublica, Fast Company, CBC, NBC or MIT Press. 

    She is the co-founder of the Critical Interface Politics Research Group at HANGAR [Barcelona]. She's been a research fellow at BBVA Foundation, a fellow at The Weizenbaum Institute in Berlin, and an artistic researcher in residence at the Critical Media Lab at HGK in Basel. Currently, she holds a professorship position in the Art Department at KHM in Cologne, is a visiting lecturer at Escola Elisava in Barcelona, and a fellow at Disruption Netwok Lab Insitute in Berlin. 

  • Marco Dehnert is an Assistant Professor of Communication and Technology at the University of Arkansas, USA. His work focuses on how people communicate through and with machines, for example social robots, AI companions, or virtual reality. 

  • Leon van Oldenborgh works both within the New Media Art space and the Games Industry. He creates physical and digital interactive experiences that playfully encourage users to reflect on their routine interactions with technology, each other or their surroundings. He uses his background in Game & Interaction design to construct his experiences in a way that simulate, and draw parallels to, the ways in which designed systems we use every day influence our way of living. His work is mostly published on mobile or as a physical installation, sometimes accessible for everyone, sometimes only at exhibitions. He has exhibited at places like Ars Electronica, IMPAKT and V2_ Lab for the Unstable Media. 

  • Gala Hernández López is an artist, filmmaker, and researcher. Her interdisciplinary practice spans filmproduction, video installations, performances, and publications, emploving these varied mediums as avenues forepistemological inquiry. Her work delves intonew forms of subjectivity shaped by computational capitalismexamining the imaginaries and narratives circulating within virtual communities, as well as the fantasies andfuturities inspired by disruptive technologiesshared fictions that permeate our collective unconscious. At thecore of her practice is an ecofeminist sensitivity that weaves through her research-driven artworks, blendingmaterialist critique with poetry, intimacy, and dreams, all aimed at dissecting human desires for techno-scientificcontrol over reality.  

    Her work has been screened and exhibited internationally, including Berlinale, DOK Leipzig, Cinéma du Reel,Palais de Tokyo, Indielisboa, Festival du Nouveau Cinema, BlEFF, Punto de Vista, transmediale, DocumentaMadrid, iMAL, FRAC lle de France, FRAC Corsica, Raindance, Centre Wallonie Bruxelles, Tabakalera DonostiBerwick Film and Media Arts Festival, York Art Gallery, Clermont-Ferrand Short Film Festival and the Salon deMontrouge, among others. Her film La Mécanique des fluides won the Cesar for Best Documentary Short film in2024. 

  • Geert Lovink (born 1959, Amsterdam) is the founding director of the Institute of Network Cultures, whose goals are to explore, document and feed the potential for socio-economical change of the new media field through events, publications and open dialogue. As theorist, activist and net critic, Lovink has made an effort in helping to shape the development of the web. 

    Since 2004 Lovink is a researcher at the Faculty of Digital Media and Creative Industries at the Hogeschool van Amsterdam (HvA) where he heads the Institute of Network Cultures. From 2007 till 2017 he was a professor of media theory at the European Graduate School, where he supervised five PhD students. From 2004-2013 he was an associate professor of new media at the University of Amsterdam (UvA). In December 2021 he was appointed professor of art and network cultures at the UvA Art History Department. The chair (one day a week) is supported by the HvA. Lovink earned his master's degree in political science at the University of Amsterdam, holds a PhD from the University of Melbourne and has been a postdoctoral fellow at the University of Queensland. 

  • Alice Bucknell is a Los Angeles-based artist, writer, and educator with a particular interest in game engines and speculative fiction. Their recent work has focused on creating cinematic universes within game worlds, exploring the affective dimensions of video games as interfaces for understanding complex systems, relations and forms of knowledge. They are the organizer of New Mystics, a digital platform merging magic and technology.  

    Their work has appeared internationally at Ars Electronica with transmediale, Arcade Seoul, the 18th Venice Architecture Biennale, Honor Fraser Gallery in Los Angeles, Gray Area in San Francisco, Basement Roma in Rome, Singapore Art Museum, The Museum of Modern Art in Fort Worth, Texas, Fiber Festival in the Netherlands, and Serpentine in London, among others. Their writing appears in publications including ArtReview, e-flux architecture, frieze, the Harvard Design Magazine, and others.  

    In 2024, they are a part of the Synthetic Minds prototyping lab at Medialab-Matadero in Madrid (Jan—Feb), the More-Than-Planet Residency & Algorithmic Ideation Assembly (ARIA) Summer School in Ljubljana (Aug), the Enter the Hyperscientific residency program at EPFL in Lausanne (Sept—Oct), and the Collide residency at CERN/Copenhagen Contemporary (Nov—Dec).  

    Bucknell received a MA in Contemporary Art Practice from the Royal College of Art and a BA in Anthropology from the University of Chicago. They are a prior resident of Somerset House Studios in London and currently faculty at SCI-Arc in Los Angeles. 

  • Dr. Freyja van den Boom is a cross disciplinary and practice based researcher working at the intersection of speculative (legal) design, AI and Data governance, futures and emerging digital innovations

    They obtained their PhD with a dissertation  “Driven by Digital Innovations: on access and control over the data we generated through our use of connected dives including self-driving cars. Their research includes projects on inclusive AI futures, anticipatory AI and Data governance, Open Science, and data sovereignty. They have worked, presented and performed their research internationally and are actively involved in many different communities and organisations.

    Freyja is currently looking at the role for speculative design and futures studies to provoke inclusive discussions and gain deeper insights for people to decide on what futures we want to ensure how we develop and deploy AI is adequate to make these a reality. This includes research on AI value chains, climate justice and how to avoid the end of humanity because we become addicted to watching fluffy cat video's on TikTok.

  • “Half-body, half-wave”, cofounder of the hacqueen house of Hackstub, Ada LaNerd joined the petites singularités in 2023. Radio hacker, performer, writer, trainer, she considers hacking as a permanent education practice as well as a martial art to regain control over our digital body in order to animate and defend our communities. In 2023, she published the zine There is no digital art (Hackstub/HEAR) and in early-2025, a Letter from the front to the back line of the internet in struggle.

  • Natalia Stanusch. Natalia’s research foci meet at a crossing of critical algorithm studies, science and technology studies, and digital visual culture. She focuses on mixed methods approaches to conducting empirical investigations, Natalia specializes in algorithmic auditing in the platform context and the online engagements with (generative) artificial intelligence. She is an author of book chapters, articles, and video essays which range in scope from methodological interventions to original conceptual and theoretical piecies. Natalia is currently pursuing a PhD in media studies at University of Amsterdam. She is also a researcher at AI Forensics as well as a Research Lead for Esoteric AI project at AIxDESIGN.

  • Vicente (he/him/his) is Co-Leader of the Policy Lab at the Responsible Tech Hub, focusing on digital humanities, and data / AI governance in EU digital policy (GDPR, Digital Services Act, and AI Act). He has professional experience at Gorillas Technologies and Bytedance in Trust and Safety Operations. Vicente holds an MSc in Science, Technology and Innovation in Society from the University of Edinburgh, a Masters in Business Management for Entertainment Industries from Universidad Anáhuac, and a postgraduate degree in Futures Design Studies from Centro University in Mexico City. In research he has explored future scenarios of digital-human emotion, the emergence of private data markets after GDPR, and the role of T&S workers as part of Reinforced Learning with Human Feedback processes.

  • Jacob Gursky is a technologist specializing in privacy rights and countering disinformation. He studied communication and social network systems at the University of Pennsylvania before completing his master's degree in privacy engineering at Carnegie Mellon University. During his time at the Propaganda Vertical at the Center for Media Engagement at the University of Texas, Austin, Jacob produced research linking the risks of digital surveillance and non-transparent platforms to systemic disinformation and violent extremism.
    For PersonalData.IO, Jacob contributes to the research and design of data governance models, and works on the analysis of personal data of Uber drivers and dating app users. He now works in the Netherlands as a consultant specializing in privacy rights and GDPR compliance.

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